![]() ![]() ![]() This isn't a game it's a ridiculously long tech demo with a story, like most of today's "video games". After about 6 chapters of walking, shooting and waiting for doors to open, I turned it off from extreme boredom. There is no strategy, no depth, and it's just the same thing over and over, and it's not scary in the least. die and restart at checkpoint, and do it again. Most of my deaths were because I didn't know what was coming at me, or from where, and by the time I figured it out it was too late. Yes, you will die a lot, but only because it's so cheap. Total ammunition is visible when selecting weapons, and the current number of shots in a magazine are visible on a weapon when it is brought up to be aimed. And despite what you may have heard, this game isn't challenging. Dead Spaces game designers opted for the HUD-less HUD all the information you need to know about Isaac (health, items, etc.) are displayed on his RIG and the holo-projector in his inventory. You just walk down hallways and shoot things that run at you, and then wait for the door to open for the next area (and there are a ton of slow-opening doors in this game), then repeat. You just walk down hallways and shoot things that run at you, and then wait for Extremely linear, extremely shallow, and extremely repetitive. Extremely linear, extremely shallow, and extremely repetitive. ![]()
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